msgid "" msgstr "" "Project-Id-Version: eToys\n" "POT-Creation-Date: 2012-07-01 17:57-0000\n" "PO-Revision-Date: 2012-07-01 17:57-0000\n" "Last-Translator: \n" "Language-Team: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit\n" "X-Etoys-SystemVersion: etoys5.0 of 1 July 2012 update 2408\n" "X-Etoys-Domain: Etoys\n" #: ATTENTION TRANSLATORS! This should be the name of your language as you would like it to appear in the Languages menu, e.g. "Español" or "English" msgid "Language-Name" msgstr "" #: ATTENTION TRANSLATORS! Put in the directionality of your language, that is "LTR" for left-to-right or "RTL" for right-to-left msgid "Language-Direction" msgstr "" #: Etoys-Buttons,ButtonProperties_class>>defaultNameStemForInstances,EToyVocabulary_class>>masterOrderingOfCategorySymbols,ScriptableButton_class>>defaultNameStemForInstances msgid "button" msgstr "" #: Etoys-Buttons,ButtonProperties>>establishEtoyLabelWording,ScriptActivationButton>>establishLabelWording msgid "click to run the script \"{1}\" in player named \"{2}\"" msgstr "" #: Etoys-Buttons,ButtonProperties>>setActionSelector msgid "" "Please type the selector to be sent to\n" "the target when this button is pressed" msgstr "" #: Etoys-Buttons,ButtonProperties>>setActWhen msgid "Choose one of the following conditions" msgstr "" #: Etoys-Buttons,ButtonProperties>>setActWhen,StandardScriptingSystem>>standardEventStati,StandardScriptingSystem>>statusHelpStringFor: msgid "mouseDown" msgstr "" #: Etoys-Buttons,ButtonProperties>>setActWhen,StandardScriptingSystem>>standardEventStati,StandardScriptingSystem>>statusHelpStringFor: msgid "mouseStillDown" msgstr "" #: Etoys-Buttons,ButtonProperties>>setActWhen,StandardScriptingSystem>>standardEventStati,StandardScriptingSystem>>statusHelpStringFor: msgid "mouseUp" msgstr "" #: Etoys-Buttons,ButtonProperties>>setArguments msgid "" "Please type the arguments to be sent to the target\n" "when this button is pressed separated by periods" msgstr "" #: Etoys-Buttons,ButtonProperties>>setLabel msgid "Please a new label for this button" msgstr "" #: Etoys-Buttons,ScriptOpeningButtonMorph>>bringUpToDate msgid "show or hide the script named {1} in the object named {2} " msgstr "" #: Etoys-Calendar,CalendarMorph_class>>descriptionForPartsBin msgid "A scriptable calendar" msgstr "" #: Etoys-Calendar,CalendarMorph_class>>descriptionForPartsBin msgid "Calendar" msgstr "" #: Etoys-Calendar,CalendarMorph_class>>descriptionForPartsBin msgid "Just for Fun" msgstr "" #: Etoys-Experimental,EToyCommunicatorMorph_class>>instanceReport msgid "IP Address\\Project\\Owner" msgstr "" #: Etoys-Experimental,EToyCommunicatorMorph_class>>instanceReport msgid "Sorted by" msgstr "" #: Etoys-Experimental,EToyProjectDetailsMorph>>doPopUp:event:for:,EToyProjectDetailsMorph>>fillInDetails,EToyProjectDetailsMorph>>popUpEntryNamed:,EToyProjectDetailsMorph>>popUpEntryNamed:menuTitle: msgid "(none)" msgstr "" #: Etoys-Experimental,EToyProjectDetailsMorph>>expandButton msgid "More" msgstr "" #: Etoys-Experimental,EToyProjectDetailsMorph>>expandButton msgid "Show more info on this project." msgstr "" #: Etoys-Experimental,EToyProjectDetailsMorph>>fieldToDetailsMappings msgid "Author" msgstr "" #: Etoys-Experimental,EToyProjectDetailsMorph>>fieldToDetailsMappings msgid "Description" msgstr "" #: Etoys-Experimental,EToyProjectDetailsMorph>>fieldToDetailsMappings msgid "Tags" msgstr "" #: Etoys-Experimental,EToyProjectDetailsMorph>>rebuild msgid "Please describe this project" msgstr "" #: Etoys-Experimental,EToyProjectDetailsMorph>>rebuild,EToyProjectQueryMorph>>rebuild msgid "Project Name" msgstr "" #: Etoys-Experimental,EToyProjectHistoryMorph_class>>descriptionForPartsBin msgid "A tool that lets you navigate back to recently-visited projects" msgstr "" #: Etoys-Experimental,EToyProjectHistoryMorph_class>>descriptionForPartsBin msgid "ProjectHistory" msgstr "" #: Etoys-Experimental,EToyProjectHistoryMorph>>rebuild msgid "Jump..." msgstr "" #: Etoys-Experimental,EToyProjectQueryMorph>>rebuild msgid "Enter things to search for" msgstr "" #: Etoys-Experimental,EToyProjectRenamerMorph>>cancelButton,NewVariableDialogMorph>>rebuild,TextPropertiesMorph>>rebuild msgid "Cancel" msgstr "" #: Etoys-Experimental,EToyProjectRenamerMorph>>cancelButton msgid "Cancel this Publish operation." msgstr "" #: Etoys-Experimental,EToyProjectRenamerMorph>>fieldForProjectName msgid "" "Pick a name 24 characters or less and avoid the following characters:\n" "\n" " : < > | / \\ ? * \" ." msgstr "" #: Etoys-Experimental,EToyProjectRenamerMorph>>okButton msgid "Change my name and continue publishing." msgstr "" #: Etoys-Experimental,EToyProjectRenamerMorph>>okButton msgid "OK" msgstr "" #: Etoys-Experimental,EToyProjectRenamerMorph>>validateTheProjectName msgid "I do need a name for the project" msgstr "" #: Etoys-Experimental,EToyProjectRenamerMorph>>validateTheProjectName,EtoyLoginMorph>>doOK msgid "Please make the name 24 characters or less" msgstr "" #: Etoys-Experimental,EToyProjectRenamerMorph>>validateTheProjectName msgid "Please remove any funny characters from the name" msgstr "" #: Etoys-Experimental,EToyProjectRenamerMorph>>validateTheProjectName msgid "Sorry that name is already used" msgstr "" #: Etoys-Experimental,EtoyLoginMorph>>doOK msgid "Please enter your login name" msgstr "" #: Etoys-Experimental,EtoyLoginMorph>>doOK msgid "Please remove any funny characters" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>borderPrototype:help: msgid "This border style cannot be used here" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneFor2ndGradientColorPicker msgid "2nd gradient color" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForBorderColorPicker msgid "Border Color" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForBorderColorPicker msgid "Border style" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForBorderStyle,ObjectPropertiesMorph>>paneForBorderStyle msgid "Click to select a complex framed border" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForBorderStyle,ObjectPropertiesMorph>>paneForBorderStyle msgid "Click to select a complex inset border" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForBorderStyle,ObjectPropertiesMorph>>paneForBorderStyle msgid "Click to select a complex raised border" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForBorderStyle msgid "Click to select a simple colored border" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForBorderStyle msgid "Click to select a simple inset border" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForBorderStyle msgid "Click to select a simple raised border" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForBorderWidth msgid "Border width" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForBorderWidth msgid "Drag in here to change the border width" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForCornerRoundingToggle msgid " Rounded corners" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForCornerRoundingToggle msgid "Turn rounded corners on or off" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForDropShadowToggle msgid " Drop shadow color" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForDropShadowToggle msgid "Turn drop shadows on or off" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForGradientDirection msgid "Direction" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForGradientDirection msgid "Drag in here to change the direction of the gradient" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForGradientFillToggle msgid " Gradient fill" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForGradientFillToggle msgid "Turn gradient fill on or off" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForGradientOrigin msgid "Drag in here to change the origin of the gradient" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForGradientOrigin msgid "Origin" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForLockedToggle msgid " Lock" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForLockedToggle msgid "Turn lock on or off" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForMainColorPicker msgid "Color" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForRadialGradientToggle msgid " Radial gradient" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForRadialGradientToggle msgid "Turn radial gradient on or off" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForShadowOffset msgid "Drag in here to change the offset of the shadow" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForShadowOffset msgid "Offset" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForSolidFillToggle msgid " Solid fill" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForSolidFillToggle msgid "Turn solid fill on or off" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForStickinessToggle msgid " Sticky" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>paneForStickinessToggle msgid "Turn stickiness on or off" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>rebuildOptionalButtons,ScriptableButton_class>>descriptionForPartsBin,ScriptableButton_class>>registerInFlapsRegistry,ScriptableButton_class>>registerInFlapsRegistry,ScriptableButton_class>>registerInFlapsRegistry msgid "Button" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>rebuildOptionalButtons msgid "open a button properties panel for the morph" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>rebuildOptionalButtons msgid "open a text properties panel for the morph" msgstr "" #: Etoys-Experimental,ObjectPropertiesMorph>>rebuildOptionalButtons msgid "Text" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>paneForApplyToWholeText msgid " Apply changes to entire text " msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>paneForApplyToWholeText msgid "Whether to apply style changes to entire text or just selection" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>paneForAutoFitToggle msgid " Auto-Fit" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>paneForAutoFitToggle msgid "Turn auto-fit on or off" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>paneForMargins msgid "Drag in here to change the margins of the text" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>paneForMargins msgid "Margins" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>paneForTextColorPicker msgid "Text Color" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>paneForWrappingToggle msgid " Wrapping" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>paneForWrappingToggle msgid "Turn line wrapping on or off" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>rebuild msgid "B" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>rebuild msgid "bold text" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>rebuild msgid "decrease kern" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>rebuild,TextPropertiesMorph>>rebuild msgid "font changing" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>rebuild msgid "I" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>rebuild msgid "increase kern" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>rebuild msgid "italic text" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>rebuild msgid "Kern+" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>rebuild msgid "Kern-" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>rebuild msgid "Main" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>rebuild msgid "N" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>rebuild msgid "n" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>rebuild msgid "narrow text" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>rebuild msgid "normal text" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>rebuild msgid "open a main properties panel for the morph" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>rebuild msgid "S" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>rebuild msgid "Size" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>rebuild msgid "Style" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>rebuild msgid "struck out text" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>rebuild msgid "U" msgstr "" #: Etoys-Experimental,TextPropertiesMorph>>rebuild msgid "underlined text" msgstr "" #: Etoys-Input,KeyPressMorph>>changeCurrentKey msgid "Press new key" msgstr "" #: Etoys-Input,KeyPressMorph>>rebuild msgid "Key:" msgstr "" #: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols msgid "as object" msgstr "" #: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols msgid "drag & drop" msgstr "" #: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols msgid "fill & border" msgstr "" #: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols msgid "geometry" msgstr "" #: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols msgid "layout" msgstr "" #: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols msgid "miscellaneous" msgstr "" #: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols msgid "more geometry" msgstr "" #: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols msgid "motion" msgstr "" #: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols msgid "observation" msgstr "" #: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols msgid "pen use" msgstr "" #: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols msgid "scripting" msgstr "" #: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols msgid "scripts" msgstr "" #: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols msgid "search" msgstr "" #: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols msgid "sound" msgstr "" #: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols msgid "tests" msgstr "" #: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols msgid "variables" msgstr "" #: Etoys-Protocols,EToyVocabulary_class>>vocabularySummary msgid "command" msgstr "" #: Etoys-Protocols,EToyVocabulary_class>>vocabularySummary msgid "property" msgstr "" #: Etoys-Protocols-Type_Vocabularies,PlayerType>>addExtraItemsToMenu:forSlotSymbol: msgid "tiles to get..." msgstr "" #: Etoys-Protocols-Type_Vocabularies,ScriptNameType>>defaultArgumentTile msgid "empty script" msgstr "" #: Etoys-Scripting_Support,FollowingWatcher>>addCustomMenuItems:hand: msgid "fine-tune the position of this watcher relative to its chosen attachment edge" msgstr "" #: Etoys-Scripting_Support,FollowingWatcher>>addCustomMenuItems:hand: msgid "offset (currently {1})" msgstr "" #: Etoys-Scripting_Support,FollowingWatcher>>attachmentEdgeString msgid "choose attachment edge (now {1})" msgstr "" #: Etoys-Scripting_Support,FollowingWatcher>>chooseOffset,FollowingWatcher>>chooseOffset msgid "error" msgstr "" #: Etoys-Scripting_Support,FollowingWatcher>>chooseOffset msgid "offset" msgstr "" #: Etoys-Scripting_Support,WatcherWrapper>>buildReadout:,WatcherWrapper>>reconstituteName msgid "{1}'s {2}" msgstr "" #: Etoys-Scripting_Tiles,ColorTileMorph>>addColorSwatch,ColorTileMorph>>updateWordingToMatchVocabulary,EToyVocabulary_class>>masterOrderingOfCategorySymbols msgid "color" msgstr "" #: Etoys-Scripting_Tiles,CompoundTileMorph>>initialize,PhraseTileForTest>>setupCostume,PhraseTileForTest>>setupCostume msgid "No" msgstr "" #: Etoys-Scripting_Tiles,CompoundTileMorph>>initialize,PhraseTileForTest>>setupCostume,PhraseTileForTest>>setupCostume msgid "Test" msgstr "" #: Etoys-Scripting_Tiles,CompoundTileMorph>>initialize,PhraseTileForTest>>setupCostume,PhraseTileForTest>>setupCostume msgid "Yes" msgstr "" #: Etoys-Scripting_Tiles,FunctionNameTile>>setOperator:,PhraseTileMorph>>justDroppedInto:event: msgid "parenthesized" msgstr "" #: Etoys-Scripting_Tiles,FunctionNameTile>>showOptions msgid "enclose within parentheses" msgstr "" #: Etoys-Scripting_Tiles,FunctionNameTile>>showOptions msgid "parentheses" msgstr "" #: Etoys-Scripting_Tiles,FunctionNameTile>>showOptions,FunctionTile>>addCustomMenuItems:hand: msgid "remove function" msgstr "" #: Etoys-Scripting_Tiles,FunctionNameTile>>showOptions msgid "remove parentheses" msgstr "" #: Etoys-Scripting_Tiles,FunctionNameTile>>showOptions msgid "strip away the function call, leaving just its former argument in its place" msgstr "" #: Etoys-Scripting_Tiles,FunctionNameTile>>showOptions msgid "strip away the parenthesises" msgstr "" #: Etoys-Scripting_Tiles,FunctionTile_class>>defaultNameStemForInstances msgid "Function" msgstr "" #: Etoys-Scripting_Tiles,MenuTile>>initialize msgid "send to back" msgstr "" #: Etoys-Scripting_Tiles,NumericReadoutTile_class>>supplementaryPartsDescriptions,NumericReadoutTile_class>>supplementaryPartsDescriptions msgid "A number readout for a Stack. Shows current value. Click and type the value." msgstr "" #: Etoys-Scripting_Tiles,NumericReadoutTile_class>>supplementaryPartsDescriptions msgid "A number readout for a Stack. Shows current value. Click and type the value. Shift-click on title to edit." msgstr "" #: Etoys-Scripting_Tiles,NumericReadoutTile_class>>supplementaryPartsDescriptions msgid "Number (bare)" msgstr "" #: Etoys-Scripting_Tiles,NumericReadoutTile_class>>supplementaryPartsDescriptions msgid "Number (fancy)" msgstr "" #: Etoys-Scripting_Tiles,NumericReadoutTile_class>>supplementaryPartsDescriptions msgid "Number (mid)" msgstr "" #: Etoys-Scripting_Tiles,ParameterTile>>bePossessive msgid "Player" msgstr "" #: Etoys-Scripting_Tiles,ParameterTile>>bePossessive,TileMorph>>bePossessive,TileMorph>>emblazonPlayerNameOnReferenceTileWithin:,TileMorph>>retargetFrom:to: msgid "'s" msgstr "" #: Etoys-Scripting_Tiles,PhraseTileForTest>>mouseDown:,ScriptEditorMorph>>addYesNoToHand msgid "TestTile" msgstr "" #: Etoys-Scripting_Tiles,PhraseTileForTimesRepeat>>mouseDown: msgid "Repeat Tile" msgstr "" #: Etoys-Scripting_Tiles,PhraseTileForTimesRepeat>>setupCostume,PhraseTileForTimesRepeat>>setupCostume,TimesRepeatMorph>>initialize,TimesRepeatTile>>localeChanged,TimesRow>>initialize msgid "Repeat" msgstr "" #: Etoys-Scripting_Tiles,PhraseTileForTimesRepeat>>setupCostume,PhraseTileForTimesRepeat>>setupCostume msgid "Times" msgstr "" #: Etoys-Scripting_Tiles,PhraseTileMorph_class>>defaultNameStemForInstances msgid "PhraseTile" msgstr "" #: Etoys-Scripting_Tiles,PhraseTileMorph>>addCustomMenuItems:hand: msgid "Sprout a new scriptor around this phrase" msgstr "" #: Etoys-Scripting_Tiles,PhraseTileMorph>>try msgid "evaluation error" msgstr "" #: Etoys-Scripting_Tiles,RandomNumberTile_class>>registerInFlapsRegistry msgid "A random-number tile for use with tile scripting" msgstr "" #: Etoys-Scripting_Tiles,RandomNumberTile_class>>registerInFlapsRegistry msgid "A tile that will produce a random number in a given range" msgstr "" #: Etoys-Scripting_Tiles,RandomNumberTile_class>>registerInFlapsRegistry,RandomNumberTile_class>>registerInFlapsRegistry msgid "Random" msgstr "" #: Etoys-Scripting_Tiles,ScriptNameTile>>adjustHelpMessage msgid "The name of the script to which this operation applies" msgstr "" #: Etoys-Scripting_Tiles,TileMorph_class>>defaultNameStemForInstances msgid "Tile" msgstr "" #: Etoys-Scripting_Tiles,TileMorph>>addCustomMenuItems:hand: msgid "hand me this object" msgstr "" #: Etoys-Scripting_Tiles,TileMorph>>addCustomMenuItems:hand: msgid "This tile refers to an actual graphical object; use this menu item to grab that object. Caution! This may remove the object from a place it really ought to stay." msgstr "" #: Etoys-Scripting_Tiles,TileMorph>>options msgid "false" msgstr "" #: Etoys-Scripting_Tiles,TileMorph>>options msgid "true" msgstr "" #: Etoys-Scripting_Tiles,TilePadMorph>>addCustomMenuItems:hand: msgid "place in a function" msgstr "" #: Etoys-Scripting_Tiles,TilePadMorph>>addCustomMenuItems:hand: msgid "restore default tile" msgstr "" #: Etoys-Scripting_Tiles,TimesRepeatTile>>initialize,TimesRepeatTile>>localeChanged msgid "Do" msgstr "" #: Etoys-Scripting_Tiles,TimesRepeatTile>>initialize msgid "Script to repeat" msgstr "" #: Etoys-Scripting_Tiles,TimesRepeatTile>>localeChanged,TimesRow>>initialize msgid "times" msgstr "" #: Etoys-Scripting_Tiles,TypeListTile>>addCustomMenuItems:hand: msgid "choose type..." msgstr "" #: Etoys-Scripting_Tiles,TypeListTile>>addMenuIcon msgid "click here to choose a new type for this parameter" msgstr "" #: Etoys-Scripting_Tiles,ViewerLine>>addCustomMenuItems:hand: msgid "show categories" msgstr "" #: Etoys-Scripting,AllPlayersTool_class>>descriptionForPartsBin msgid "A tool showing all the players in your project" msgstr "" #: Etoys-Scripting,AllPlayersTool_class>>descriptionForPartsBin,AllScriptsTool_class>>descriptionForPartsBin,ScriptableButton_class>>descriptionForPartsBin msgid "Scripting" msgstr "" #: Etoys-Scripting,AllPlayersTool>>addCustomMenuItems:hand: msgid "inspect" msgstr "" #: Etoys-Scripting,AllPlayersTool>>addCustomMenuItems:hand: msgid "reinvigorate" msgstr "" #: Etoys-Scripting,AllPlayersTool>>addHeaderRow msgid "Players in this Project" msgstr "" #: Etoys-Scripting,AllPlayersTool>>helpString msgid "" "Each row represents an object, or \"player\" in the project.\n" "Click on the menu icon to get a menu of options concerning the player.\n" "Click on a player's picture to reveal its location.\n" "Click on the turquoise eye to open the player's viewer.\n" "Click on a player's name to obtain a tile representing it." msgstr "" #: Etoys-Scripting,AllPlayersTool>>presentHelp,AllPlayersTool_class>>defaultNameStemForInstances,AllPlayersTool_class>>descriptionForPartsBin msgid "Players" msgstr "" #: Etoys-Scripting,AllPlayersTool>>presentHelp msgid "" "\n" "Each row represents an object, or \"player\" in the project.\n" "Click on the menu icon to get a menu of options concerning the player.\n" "Click on a player's picture to reveal its location.\n" "Click on the turquoise eye to open the player's viewer.\n" "Click on a player's name to obtain a tile representing it." msgstr "" #: Etoys-Scripting,AllScriptsTool_class>>descriptionForPartsBin msgid "A tool allowing you to monitor and change the status of all scripts in your project" msgstr "" #: Etoys-Scripting,AllScriptsTool_class>>registerInFlapsRegistry msgid "A tool that lets you control all the running scripts in your world" msgstr "" #: Etoys-Scripting,AllScriptsTool_class>>registerInFlapsRegistry,AllScriptsTool_class>>registerInFlapsRegistry msgid "A tool that lets you see and control all the running scripts in your project" msgstr "" #: Etoys-Scripting,AllScriptsTool>>addSecondLineOfControls msgid "all instances" msgstr "" #: Etoys-Scripting,AllScriptsTool>>addSecondLineOfControls msgid "If checked, then entries for all instances will be shown, but if not checked, scripts for only one representative of each different kind of object will be shown. Consult the help available by clicking on the purple ? for more information." msgstr "" #: Etoys-Scripting,AllScriptsTool>>addSecondLineOfControls msgid "If checked, then only scripts that are paused or ticking will be shown" msgstr "" #: Etoys-Scripting,AllScriptsTool>>addSecondLineOfControls msgid "tickers only" msgstr "" #: Etoys-Scripting,AllScriptsTool>>dismissButton msgid "Click here to remove this tool from the screen; you can get another one any time you want from the Widgets flap" msgstr "" #: Etoys-Scripting,AllScriptsTool>>helpString msgid "" "This tool allows you to see all the scripts for all the objects in this project.\n" "\n" "Sometimes you are only interested in those scripts that are ticking, or that are *ready* to tick when you hit the GO button (which are said to be \"paused.\")\n" "\n" "* Check \"tickers only\" if you only want to see such scripts -- i.e., scripts that are either paused or ticking.\n" "\n" "* If \"tickers only\" is *not* checked, then all scripts will be shown, whatever their status.\n" "\n" "* The other checkbox, labeled \"all instances\", only comes into play if you have created \"multiple sibling instances\" (good grief) of the same object, which share the same scripts; if you have such things, it is often convenient to see the scripts of just *one* such sibling, because it will take up less space and require less mindshare -- and note that you can control a script for an object *and* all its siblings from the menu of that one that you see, via menu items such as \"propagate status to siblings\".\n" "\n" "* If \"all instances\" is checked, scripts for all sibling instances will be shown, whereas if \"all instances\" is *not* checked, only one of each group of siblings will be selected to have its scripts shown.\n" "\n" "But how do you get \"multiple sibling instances\" of the same object? There are several ways:\n" "\n" "(1) Use the \"make a sibling instance\" or the \"make multiple siblings...\" menu item in the halo menu of a scripted object.\n" "\n" "(2) Use the \"copy\" tile in a script.\n" "\n" "(3) Request \"give me a copy now\" from the menu associated with the \"copy\" item in a Viewer.\n" "\n" "If you have on your screen multiple sibling instances of the same object, then you may or may want to see them all in the All Scripts tool, and that is what the \"all instances\" checkbox governs.\n" "\n" "Set \"all instances\" if you want a separate entry for each instance, as\n" "opposed to a single representative of that kind of object.\n" "\n" "Note that if you obtain a copy of an object by using the green halo handle, it will *not* be a sibling instance of the original. It will in many ways seem to be, because it will start out its life having the same scripts as the original. But it will then lead an independent life, so that changes to scripts of the original will not be reflected in it, and vice-versa.\n" "\n" "This is an important distinction, and an unavoidable one because people sometimes want the deep sharing of sibling instances and sometimes they clearly do not. But the truly understandable description of these concepts and distinctions certainly lies *ahead* of us!" msgstr "" #: Etoys-Scripting,AllScriptsTool>>openUpButton msgid "open or close the lower portion that shows individual scripts" msgstr "" #: Etoys-Scripting,AllScriptsTool>>presentHelp,AllScriptsTool_class>>defaultNameStemForInstances,AllScriptsTool_class>>descriptionForPartsBin,AllScriptsTool_class>>registerInFlapsRegistry,AllScriptsTool_class>>registerInFlapsRegistry,AllScriptsTool_class>>registerInFlapsRegistry msgid "All Scripts" msgstr "" #: Etoys-Scripting,CategoryViewer>>addHeaderMorph msgid "" "remove this pane from the screen\n" "don't worry -- nothing will be lost!" msgstr "" #: Etoys-Scripting,CategoryViewer>>arrowSetterButtonFor:type:,CategoryViewer>>arrowSetterButton:args: msgid "drag from here to obtain an assignment phrase." msgstr "" #: Etoys-Scripting,CategoryViewer>>chooseCategory msgid "category" msgstr "" #: Etoys-Scripting,CategoryViewer>>currentCategory,EToyVocabulary_class>>masterOrderingOfCategorySymbols msgid "basic" msgstr "" #: Etoys-Scripting,CategoryViewer>>infoButtonFor:,PlayerSurrogate>>rebuildRow msgid "Press here to get a menu" msgstr "" #: Etoys-Scripting,CategoryViewer>>phraseForCommandFrom: msgid "" "drag and drop to \n" "add a new script" msgstr "" #: Etoys-Scripting,CategoryViewer>>phraseForTest msgid "Press here to tear off a TEST/YES/NO unit which you can drop into your script" msgstr "" #: Etoys-Scripting,CategoryViewer>>phraseForTimesRepeat msgid "Drag here to tear off a Repeat/Times unit which you can drop into your script" msgstr "" #: Etoys-Scripting,CategoryViewer>>showCategoriesFor: msgid "can be found in the following categories" msgstr "" #: Etoys-Scripting,CategoryViewer>>showCategoriesFor: msgid "is in the following category" msgstr "" #: Etoys-Scripting,CategoryViewer>>showCategoriesFor: msgid "this tile is not actually suitable for use with this kind of object" msgstr "" #: Etoys-Scripting,GoldBoxMenu>>initializeFor: msgid "A tile holding a plain number" msgstr "" #: Etoys-Scripting,GoldBoxMenu>>initializeFor: msgid "A tile representing a function call. Click on the function name or the arrows to change functions." msgstr "" #: Etoys-Scripting,GoldBoxMenu>>initializeFor: msgid "A tile representing the object being scripted" msgstr "" #: Etoys-Scripting,GoldBoxMenu>>initializeFor: msgid "A tile that will produce a random number in a given range." msgstr "" #: Etoys-Scripting,GoldBoxMenu>>initializeFor:,ScriptEditorMorph>>handUserButtonDownTile,StandardScriptingSystem>>anyButtonPressedTiles,StandardScriptingSystem>>buttonDownTile msgid "button down?" msgstr "" #: Etoys-Scripting,GoldBoxMenu>>initializeFor:,ScriptEditorMorph>>handUserButtonUpTile,StandardScriptingSystem>>buttonUpTile,StandardScriptingSystem>>noButtonPressedTiles msgid "button up?" msgstr "" #: Etoys-Scripting,GoldBoxMenu>>initializeFor: msgid "function" msgstr "" #: Etoys-Scripting,GoldBoxMenu>>initializeFor: msgid "Gold Box" msgstr "" #: Etoys-Scripting,GoldBoxMenu>>initializeFor: msgid "number" msgstr "" #: Etoys-Scripting,GoldBoxMenu>>initializeFor: msgid "Reports whether the mouse button is down" msgstr "" #: Etoys-Scripting,GoldBoxMenu>>initializeFor: msgid "Reports whether the mouse button is up" msgstr "" #: Etoys-Scripting,GoldBoxMenu>>initializeFor:,RandomNumberTile>>initialize,RandomNumberTile>>updateWordingToMatchVocabulary msgid "random" msgstr "" #: Etoys-Scripting,GoldBoxMenu>>initializeFor: msgid "repeat" msgstr "" #: Etoys-Scripting,GoldBoxMenu>>initializeFor: msgid "Test/Yes/No panes for testing a condition." msgstr "" #: Etoys-Scripting,GoldBoxMenu>>initializeFor: msgid "TimesRepeat panes for running a section of code repeatedly." msgstr "" #: Etoys-Scripting,GoldBoxMenu>>initializeFor: msgid "test" msgstr "" #: Etoys-Scripting,GoldBoxMenu>>initializeFor: msgid "tile for me" msgstr "" #: Etoys-Scripting,MethodMorph_class>>defaultNameStemForInstances msgid "Method" msgstr "" #: Etoys-Scripting,ModifyVariableDialogMorph>>title msgid "Modify variable" msgstr "" #: Etoys-Scripting,NewVariableDialogMorph>>addDecimalPlaces msgid "Decimal places:" msgstr "" #: Etoys-Scripting,NewVariableDialogMorph>>askUserForDecimalPlaces,Player>>setPrecisionFor: msgid "How many decimal places? (currently {1})" msgstr "" #: Etoys-Scripting,NewVariableDialogMorph>>askUserForNewType msgid "" "Choose the TYPE\n" "for {1}\n" msgstr "" #: Etoys-Scripting,NewVariableDialogMorph>>askUserForNewType msgid "" "\n" "(currently {2})" msgstr "" #: Etoys-Scripting,NewVariableDialogMorph>>rebuild,TextPropertiesMorph>>rebuild msgid "Accept" msgstr "" #: Etoys-Scripting,NewVariableDialogMorph>>rebuild,TextPropertiesMorph>>rebuild msgid "cancel changes made and close panel" msgstr "" #: Etoys-Scripting,NewVariableDialogMorph>>rebuild,TextPropertiesMorph>>rebuild msgid "keep changes made and close panel" msgstr "" #: Etoys-Scripting,NewVariableDialogMorph>>rebuild msgid "Name:" msgstr "" #: Etoys-Scripting,NewVariableDialogMorph>>rebuild msgid "Type:" msgstr "" #: Etoys-Scripting,NewVariableDialogMorph>>title msgid "Add new variable" msgstr "" #: Etoys-Scripting,NewVariableDialogMorph>>varName msgid "var" msgstr "" #: Etoys-Scripting,Player>>addIdiosyncraticMenuItemsTo:forSlotSymol: msgid "give me a copy now" msgstr "" #: Etoys-Scripting,Player>>addIdiosyncraticMenuItemsTo:forSlotSymol: msgid "hand me a picture of pen trail" msgstr "" #: Etoys-Scripting,Player>>basicBeNotZero: msgid "" "Dividing by zero makes a number too\n" "large for even a Sorcerer to handle.\n" "Please change your script." msgstr "" #: Etoys-Scripting,Player>>basicRemoveSlotNamed: msgid "" "Caution! There may be scripts belonging to\n" "other objects that may rely on the presence of\n" "this variable. If there are, they may now be broken.\n" "You may need to fix them up manually." msgstr "" #: Etoys-Scripting,Player>>basicRemoveSlotNamed: msgid "" "Sorry, {1} is in\n" "use in a script." msgstr "" #: Etoys-Scripting,Player>>basicRenameSlot:newSlotName: msgid "Caution! References in textually-coded scripts won't be renamed." msgstr "" #: Etoys-Scripting,Player>>beNotZero: msgid "" "Dividing by zero makes a number too\n" "\t\t\t\tlarge for even a Sorcerer to handle.\n" "\t\t\t\tPlease change your script." msgstr "" #: Etoys-Scripting,Player>>changeParameterTypeFor: msgid "" "Choose the TYPE\n" "for the parameter (currently {1})" msgstr "" #: Etoys-Scripting,Player>>chooseUserSlot msgid "Please choose a variable" msgstr "" #: Etoys-Scripting,Player>>defaultScriptName msgid "script" msgstr "" #: Etoys-Scripting,Player>>handUserPictureOfPenTrail msgid "no pen trails present" msgstr "" #: Etoys-Scripting,Player>>infoFor:inViewer:,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu msgid "add parameter" msgstr "" #: Etoys-Scripting,Player>>infoFor:inViewer:,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu msgid "button to fire this script" msgstr "" #: Etoys-Scripting,Player>>infoFor:inViewer: msgid "destroy \"" msgstr "" #: Etoys-Scripting,Player>>infoFor:inViewer: msgid "edit balloon help" msgstr "" #: Etoys-Scripting,Player>>infoFor:inViewer:,Player>>slotInfoButtonHitFor:inViewer: msgid "ok" msgstr "" #: Etoys-Scripting,Player>>infoFor:inViewer:,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu msgid "remove parameter" msgstr "" #: Etoys-Scripting,Player>>infoFor:inViewer: msgid "rename \"" msgstr "" #: Etoys-Scripting,Player>>methodInterfacesForInstanceVariablesCategoryIn: msgid "a variable defined by this object" msgstr "" #: Etoys-Scripting,Player>>newCostume msgid "choose a costume" msgstr "" #: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event: msgid "attempt repairs" msgstr "" #: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event: msgid "browse class" msgstr "" #: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event: msgid "Choose a different vocabulary for this Viewer." msgstr "" #: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event: msgid "choose limit class..." msgstr "" #: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event: msgid "choose vocabulary..." msgstr "" #: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event: msgid "destroy all this object's scripts" msgstr "" #: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event: msgid "expunge empty scripts" msgstr "" #: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event: msgid "forget other costumes" msgstr "" #: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event: msgid "impart scripts to..." msgstr "" #: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event: msgid "inspect class" msgstr "" #: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:,ScriptInstantiation>>offerShiftedMenuIn: msgid "inspect morph" msgstr "" #: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:,ScriptInstantiation>>offerShiftedMenuIn: msgid "inspect player" msgstr "" #: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event: msgid "inspect this Viewer" msgstr "" #: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event: msgid "inspect this Vocabulary" msgstr "" #: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event: msgid "open a lexicon that has a type-in pane for search (not recommended!)" msgstr "" #: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event: msgid "open a window that shows the code for this object in traditional programmer format" msgstr "" #: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event: msgid "open lexicon with search pane" msgstr "" #: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event: msgid "open standard lexicon" msgstr "" #: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event: msgid "opens a Viewer directly on the rendered morph." msgstr "" #: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event: msgid "relaunch this Viewer" msgstr "" #: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event: msgid "Specify what the limitClass should be for this Viewer -- i.e., the most generic class whose methods and categories should be considered here." msgstr "" #: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event: msgid "view morph directly" msgstr "" #: Etoys-Scripting,Player>>offerGetterTiles: msgid "" "Choose the datum\n" "you want to extract from {1}'s {2}" msgstr "" #: Etoys-Scripting,Player>>offerGetterTiles: msgid "" "Choose the TYPE\n" "of data to get from\n" "{1}'s {2}" msgstr "" #: Etoys-Scripting,Player>>offerGetterTiles: msgid "sorry -- no variables of that type are available in this object" msgstr "" #: Etoys-Scripting,Player>>offerViewerMenuFor:event: msgid "Add a new script that will work for this object and all of its siblings" msgstr "" #: Etoys-Scripting,Player>>offerViewerMenuFor:event: msgid "Add a new variable to this object and all of its siblings. You will be asked to supply a name for it." msgstr "" #: Etoys-Scripting,Player>>offerViewerMenuFor:event: msgid "add a new script" msgstr "" #: Etoys-Scripting,Player>>offerViewerMenuFor:event: msgid "add a new variable" msgstr "" #: Etoys-Scripting,Player>>offerViewerMenuFor:event: msgid "add a search pane" msgstr "" #: Etoys-Scripting,Player>>offerViewerMenuFor:event:,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu,ScriptInstantiation>>offerMenuIn: msgid "choose this to obtain a tile which represents the object associated with this script" msgstr "" #: Etoys-Scripting,Player>>offerViewerMenuFor:event:,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu,ScriptInstantiation>>offerMenuIn:,ScriptInstantiation>>offerShiftedMenuIn: msgid "grab this object" msgstr "" #: Etoys-Scripting,Player>>offerViewerMenuFor:event: msgid "If you have misplaced the object that this Viewer is looking at, use this item to (try to) make it visible" msgstr "" #: Etoys-Scripting,Player>>offerViewerMenuFor:event:,ScriptInstantiation>>offerMenuIn: msgid "more..." msgstr "" #: Etoys-Scripting,Player>>offerViewerMenuFor:event:,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu,ScriptInstantiation>>offerMenuIn: msgid "reveal this object" msgstr "" #: Etoys-Scripting,Player>>offerViewerMenuFor:event: msgid "This will actually pick up the object this Viewer is looking at, and hand it to you. Click the (left) button to drop it" msgstr "" #: Etoys-Scripting,Player>>offerViewerMenuFor:event:,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu,ScriptInstantiation>>offerMenuIn: msgid "tile representing this object" msgstr "" #: Etoys-Scripting,Player>>renameScript: msgid "Script Name" msgstr "" #: Etoys-Scripting,Player>>renameScript: msgid "" "Sorry, we do not permit you to rename\n" "classic-tiled scripts that are currently\n" "textually coded. Go back to tile scripts\n" "and try again. Humble apologies." msgstr "" #: Etoys-Scripting,Player>>runScript: msgid "" "Oops, object \"{1}\" no longer has\n" "a script named \"{2}\".\n" "It must have been deleted or renamed." msgstr "" #: Etoys-Scripting,Player>>setLocation: msgid "Expected a Point but instead got " msgstr "" #: Etoys-Scripting,Player>>slotInfoButtonHitFor:inViewer: msgid "change the name, type, and/or decimal places settings for this variable" msgstr "" #: Etoys-Scripting,Player>>slotInfoButtonHitFor:inViewer: msgid "grab morph" msgstr "" #: Etoys-Scripting,Player>>slotInfoButtonHitFor:inViewer: msgid "modify \"{1}\"" msgstr "" #: Etoys-Scripting,Player>>slotInfoButtonHitFor:inViewer: msgid "remove this variable from this object" msgstr "" #: Etoys-Scripting,Player>>slotInfoButtonHitFor:inViewer: msgid "remove \"{1}\"" msgstr "" #: Etoys-Scripting,Player>>slotInfoButtonHitFor:inViewer: msgid "{1} is used for vector operations" msgstr "" #: Etoys-Scripting,Player>>tellAllSiblings:,Player>>tellSelfAndAllSiblings: msgid " to " msgstr "" #: Etoys-Scripting,Player>>tellAllSiblings:,Player>>tellSelfAndAllSiblings: msgid "Cannot \"tell \" " msgstr "" #: Etoys-Scripting,Player>>triggerScript: msgid ": exception in script " msgstr "" #: Etoys-Scripting,PlayerSurrogate>>destroyThisObject msgid "Already in the Trash" msgstr "" #: Etoys-Scripting,PlayerSurrogate>>forciblyRenamePlayer msgid "no change" msgstr "" #: Etoys-Scripting,PlayerSurrogate>>forciblyRenamePlayer msgid "" "okay, this object is now named\n" msgstr "" #: Etoys-Scripting,PlayerSurrogate>>forciblyRenamePlayer msgid "Type the name you insist upon" msgstr "" #: Etoys-Scripting,PlayerSurrogate>>forciblyRenamePlayer msgid "there was no conflict; this object is now named " msgstr "" #: Etoys-Scripting,PlayerSurrogate>>forciblyRenamePlayer msgid "" "\n" "and the object formerly known by this name\n" "is now called\n" msgstr "" #: Etoys-Scripting,PlayerSurrogate>>playerButtonHit msgid "copy object's name to clipboard" msgstr "" #: Etoys-Scripting,PlayerSurrogate>>playerButtonHit msgid "destroy this object" msgstr "" #: Etoys-Scripting,PlayerSurrogate>>playerButtonHit msgid "forcibly rename object" msgstr "" #: Etoys-Scripting,PlayerSurrogate>>playerButtonHit msgid "If you want to give this object a name which conflicts with the name of some other object in the project, use this command. The other object with the same name will in the process be given a different name." msgstr "" #: Etoys-Scripting,PlayerSurrogate>>playerButtonHit msgid "inspect object" msgstr "" #: Etoys-Scripting,PlayerSurrogate>>playerButtonHit msgid "open viewer for this object" msgstr "" #: Etoys-Scripting,PlayerSurrogate>>playerButtonHit msgid "rename object" msgstr "" #: Etoys-Scripting,PlayerSurrogate>>playerButtonHit msgid "tile for this object" msgstr "" #: Etoys-Scripting,PlayerSurrogate>>playerButtonHit msgid "where is this object?" msgstr "" #: Etoys-Scripting,PlayerSurrogate>>rebuildRow msgid "Click here to reveal this object" msgstr "" #: Etoys-Scripting,PlayerSurrogate>>rebuildRow msgid "click here to obtain a tile that refers to this player." msgstr "" #: Etoys-Scripting,PlayerSurrogate>>rebuildRow msgid "click here to obtain this object's Viewer" msgstr "" #: Etoys-Scripting,PlayerSurrogate>>renamePlayer msgid "Type new name:" msgstr "" #: Etoys-Scripting,ScriptActivationButton>>addCustomMenuItems:hand: msgid "open underlying scriptor" msgstr "" #: Etoys-Scripting,ScriptActivationButton>>setLabel msgid "Please enter a new label for this button" msgstr "" #: Etoys-Scripting,ScriptableButton_class>>authoringPrototype msgid "script{1}" msgstr "" #: Etoys-Scripting,ScriptableButton_class>>descriptionForPartsBin msgid "A button to use with tile scripting; its script will be a method of its containing playfield" msgstr "" #: Etoys-Scripting,ScriptableButton_class>>registerInFlapsRegistry msgid "A button whose script will be a method of the background Player" msgstr "" #: Etoys-Scripting,ScriptableButton_class>>registerInFlapsRegistry,ScriptableButton_class>>registerInFlapsRegistry,ScriptableButton_class>>registerInFlapsRegistry msgid "A Scriptable button" msgstr "" #: Etoys-Scripting,ScriptableButton_class>>registerInFlapsRegistry msgid "Scriptable Button" msgstr "" #: Etoys-Scripting,ScriptableButton>>initializeToStandAlone,ScriptableButton_class>>authoringPrototype msgid "Press me" msgstr "" #: Etoys-Scripting,ScriptableButton>>setLabel msgid "Enter a new label for this button" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>addDismissButtonTo: msgid "" "Remove this script\n" "from the screen\n" "(you can open it\n" "again from a Viewer)" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>addGoldBoxItemsTo: msgid "gold box" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>addGoldBoxItemsTo: msgid "gold box items" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>addGoldBoxItemsTo: msgid "hand me a numeric-constant tile" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>addGoldBoxItemsTo: msgid "hand me a test-yest-no tile" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>addGoldBoxItemsTo: msgid "hand me a tile for self\t" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>addGoldBoxItemsTo: msgid "hand me a \"button down?\" tile" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>addGoldBoxItemsTo: msgid "hand me a \"button up?\" tile" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>addGoldBoxItemsTo: msgid "hand me a \"function\" tile" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>addGoldBoxItemsTo: msgid "hand me a \"random number\" tile" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>addGoldBoxItemsTo: msgid "hand me a \"repeat..times\" tile" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>autoFitString msgid "auto fit" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>buttonRowForEditor msgid "Click here to edit the name of the script." msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>buttonRowForEditor msgid "click here to get a palette of useful tiles to use in your script." msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>buttonRowForEditor msgid "Drag from here to get a parameter tile" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>buttonToOpenOrCloseThisScript msgid "show or hide the script named {1} " msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>chooseFrequency msgid "Choose frequency (current: {1})" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>chooseFrequency,ScriptInstantiation>>presentTickingMenu msgid "other..." msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>destroyScript msgid "" "Caution -- this destroys this script\n" "permanently; are you sure you want to do this?" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>destroyScript msgid "" "Sorry, this script is being called\n" "from another script." msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>explainStatusAlternatives,ScriptInstantiation>>explainStatusAlternatives msgid "Script Status" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>extent: msgid "To resize the script, uncheck the box below" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>initialize msgid "Script Editor" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu msgid "button to show/hide this script" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu,ScriptInstantiation>>offerShiftedMenuIn: msgid "destroy this script" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>offerScriptorMenu msgid "detached method pane" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu msgid "edit balloon help for this script" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu msgid "explain status alternatives" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>offerScriptorMenu msgid "fires per tick..." msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu,ScriptInstantiation>>offerMenuIn: msgid "If you have misplaced the object bearing this script, use this item to (try to) make it visible" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>offerScriptorMenu msgid "open a little window that shows the Smalltalk code underlying this script." msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu msgid "open the viewer of the object to which this script belongs" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu msgid "open viewer" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu msgid "revert to tile version" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu msgid "revert to tile version..." msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu msgid "save this version" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu msgid "show code textually" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu,ScriptInstantiation>>offerMenuIn: msgid "This will actually pick up the object bearing this script and hand it to you. Click the (left) button to drop it" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>showingCaretsString msgid "show arrows" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>toggleWhetherShowingTiles msgid "" "Caution -- this script was changed\n" "textually; if you revert to tiles at this\n" "point you will lose all the changes you\n" "may have made textually. Do you\n" "really want to do this?" msgstr "" #: Etoys-Scripting,ScriptEditorMorph>>typeInFrequency msgid "Number of firings per tick: " msgstr "" #: Etoys-Scripting,ScriptInstantiation>>defineNewEvent msgid "Please describe this event:" msgstr "" #: Etoys-Scripting,ScriptInstantiation>>defineNewEvent msgid "That event is already defined." msgstr "" #: Etoys-Scripting,ScriptInstantiation>>defineNewEvent msgid "What is the name of your new event?" msgstr "" #: Etoys-Scripting,ScriptInstantiation>>offerMenuIn: msgid "Make the status of this script in all of my sibling instances be the same as the status you see here" msgstr "" #: Etoys-Scripting,ScriptInstantiation>>offerMenuIn: msgid "Open up a Viewer for this object" msgstr "" #: Etoys-Scripting,ScriptInstantiation>>offerMenuIn: msgid "Open up the Scriptor for this script" msgstr "" #: Etoys-Scripting,ScriptInstantiation>>offerMenuIn: msgid "open this object's Viewer" msgstr "" #: Etoys-Scripting,ScriptInstantiation>>offerMenuIn: msgid "open this script's Scriptor" msgstr "" #: Etoys-Scripting,ScriptInstantiation>>offerMenuIn: msgid "propagate status to siblings" msgstr "" #: Etoys-Scripting,ScriptInstantiation>>offerMenuIn: msgid "The \"more...\" branch offers you menu items that are less frequently used." msgstr "" #: Etoys-Scripting,ScriptInstantiation>>offerShiftedMenuIn: msgid "Caution! This is irreversibly destructive -- it removes the script from the system." msgstr "" #: Etoys-Scripting,ScriptInstantiation>>offerShiftedMenuIn: msgid "Wherever this object currently is, the \"grab\" command will rip it out, and place it in your \"hand\". This is a very drastic step, that can disassemble things that may be very hard to put back together!" msgstr "" #: Etoys-Scripting,ScriptInstantiation>>presentScriptStatusPopUp msgid "apply my status to all siblings" msgstr "" #: Etoys-Scripting,ScriptInstantiation>>presentScriptStatusPopUp,StandardScriptingSystem>>statusHelpStringFor: msgid "closing" msgstr "" #: Etoys-Scripting,ScriptInstantiation>>presentScriptStatusPopUp msgid "define a new custom event" msgstr "" #: Etoys-Scripting,ScriptInstantiation>>presentScriptStatusPopUp msgid "delete a custom event" msgstr "" #: Etoys-Scripting,ScriptInstantiation>>presentScriptStatusPopUp msgid "more... " msgstr "" #: Etoys-Scripting,ScriptInstantiation>>presentScriptStatusPopUp,StandardScriptingSystem>>statusHelpStringFor: msgid "normal" msgstr "" #: Etoys-Scripting,ScriptInstantiation>>presentScriptStatusPopUp,StandardScriptingSystem>>statusHelpStringFor: msgid "opening" msgstr "" #: Etoys-Scripting,ScriptInstantiation>>presentScriptStatusPopUp,StandardScriptingSystem>>statusHelpStringFor: msgid "paused" msgstr "" #: Etoys-Scripting,ScriptInstantiation>>presentScriptStatusPopUp,StandardScriptingSystem>>statusHelpStringFor: msgid "ticking" msgstr "" #: Etoys-Scripting,ScriptInstantiation>>presentScriptStatusPopUp msgid "When should this script run?" msgstr "" #: Etoys-Scripting,ScriptInstantiation>>presentScriptStatusPopUp msgid "what do these mean?" msgstr "" #: Etoys-Scripting,ScriptInstantiation>>presentTickingMenu msgid "Ticks (now: {1}/sec)" msgstr "" #: Etoys-Scripting,ScriptInstantiation>>statusControlRowIn: msgid "This is the name of the player to which this script belongs; if you click here, you will get a menu of interesting options pertaining to this player and script" msgstr "" #: Etoys-Scripting,ScriptInstantiation>>statusControlRowIn: msgid "This is the name of the script to which this entry pertains." msgstr "" #: Etoys-Scripting,ScriptInstantiation>>typeInTickingRate msgid "Number of ticks per second: " msgstr "" #: Etoys-Scripting,ScriptingDomain>>addModelMenuItemsTo:forMorph:hand: msgid "take out of window" msgstr "" #: Etoys-Scripting,ScriptStatusControl>>assurePauseTickControlsShow msgid "Press to toggle ticking state. Hold down to set tick rate." msgstr "" #: Etoys-Scripting,ScriptStatusControl>>initializeFor: msgid "when this script should run" msgstr "" #: Etoys-Scripting,SearchingViewer>>addNamePaneTo:,SearchingViewer>>updateSearchButtonLabel msgid "Type some letters into the pane at right, and then press this Search button (or hit RETURN) and all tiles that match what you typed will appear in the list below." msgstr "" #: Etoys-Scripting,SearchingViewer>>doSearchFrom:interactive: msgid "No matches found for \"" msgstr "" #: Etoys-Scripting,SearchingViewer>>updateSearchButtonLabel msgid "Search" msgstr "" #: Etoys-Scripting,SlotInformation>>documentation msgid "This is a variable defined by you. Please edit this into your own meaningful documentation." msgstr "" #: Etoys-Scripting,StandardViewer>>addHeaderMorphWithBarHeight:includeDismissButton: msgid "Click here to edit the player's name." msgstr "" #: Etoys-Scripting,StandardViewer>>addHeaderMorphWithBarHeight:includeDismissButton: msgid "" "click here to add a variable\n" "to this object." msgstr "" #: Etoys-Scripting,StandardViewer>>addHeaderMorphWithBarHeight:includeDismissButton: msgid "" "click here to add\n" "another category pane" msgstr "" #: Etoys-Scripting,StandardViewer>>addHeaderMorphWithBarHeight:includeDismissButton: msgid "" "click here to get a menu\n" "that will allow you to\n" "locate this object,\n" "tear off a tile, etc.." msgstr "" #: Etoys-Scripting,StandardViewer>>addHeaderMorphWithBarHeight:includeDismissButton: msgid "" "remove this entire Viewer from the screen\n" "don't worry -- nothing will be lost!." msgstr "" #: Etoys-Scripting,StandardViewer>>addHeaderMorphWithBarHeight:includeDismissButton: msgid "switch to next costume" msgstr "" #: Etoys-Scripting,StandardViewer>>addHeaderMorphWithBarHeight:includeDismissButton: msgid "switch to previous costume" msgstr "" #: Etoys-Scripting,Viewer>>chooseVocabulary msgid "Choose a vocabulary" msgstr "" #: Etoys-SpeechBubbles,SpeechBubbleMorph_class>>supplementaryPartsDescriptions msgid "An object you can use to make pictures represent the speech of a character in a comic" msgstr "" #: Etoys-SpeechBubbles,SpeechBubbleMorph_class>>supplementaryPartsDescriptions msgid "An object you can use to make pictures represent the thoughts of a character in a comic" msgstr "" #: Etoys-SpeechBubbles,SpeechBubbleMorph_class>>supplementaryPartsDescriptions msgid "An object you can use to make words represent the speech of a character in a comic" msgstr "" #: Etoys-SpeechBubbles,SpeechBubbleMorph_class>>supplementaryPartsDescriptions msgid "An object you can use to make words represent the thoughts of a character in a comic" msgstr "" #: Etoys-SpeechBubbles,SpeechBubbleMorph_class>>supplementaryPartsDescriptions msgid "Speech bubble" msgstr "" #: Etoys-SpeechBubbles,SpeechBubbleMorph_class>>supplementaryPartsDescriptions msgid "Speech bubble (graphic)" msgstr "" #: Etoys-SpeechBubbles,SpeechBubbleMorph_class>>supplementaryPartsDescriptions msgid "Thought bubble" msgstr "" #: Etoys-SpeechBubbles,SpeechBubbleMorph_class>>supplementaryPartsDescriptions msgid "Thought bubble (graphic)" msgstr "" #: Etoys-Stacks,StackMorph_class>>formerDescriptionForPartsBin msgid "A database of any sort -- slide show, rolodex, and any point in between" msgstr "" #: Etoys-Stacks,StackMorph_class>>registerInFlapsRegistry msgid "A button that takes the user to the next card in the stack" msgstr "" #: Etoys-Stacks,StackMorph_class>>registerInFlapsRegistry msgid "A button that takes the user to the previous card in the stack" msgstr "" #: Etoys-Stacks,StackMorph_class>>registerInFlapsRegistry,StackMorph_class>>registerInFlapsRegistry msgid "A multi-card data base" msgstr "" #: Etoys-Stacks,StackMorph_class>>registerInFlapsRegistry msgid "Next Card" msgstr "" #: Etoys-Stacks,StackMorph_class>>registerInFlapsRegistry msgid "Previous Card" msgstr "" #: Etoys-Stacks,StackMorph_class>>registerInFlapsRegistry msgid "Some hints about how to use Stacks" msgstr "" #: Etoys-Stacks,StackMorph_class>>registerInFlapsRegistry msgid "Stack Help" msgstr "" #: Etoys-Stacks,StackMorph_class>>stackHelpWindow msgid "" "A \"stack\" is a place where you can create, store, view and retrieve data \"fields\" from a set of \"cards\". Data that you want to occur on every card (such as a name and an address in an Address Stack) are represented by objects such as \"Simple Text\", \"Fancy Text\", and \"Scrolling Text\" that you obtain from the Stack Tools flap.\n" "\n" "When you look at a card in a Stack, you may be seeing three different kinds of material. Press the § button in the stack's controls to see the current designations, and use the \"explain designations\" to get a reminder of what the three different colors mean.\n" "· Things that are designated to be seen on every card, and have the same contents whichever card is being shown. (green)\n" "· Things that are designated to be seen on every card, with each card having its own value for them. (orange)\n" "· Things that are designated to occur only on the particular card at hand. (red)\n" "\n" "Use the \"stack/cards\" menu (in an object's halo menu) to change the designation of any object. For example, if you have an object that is private to just one card, and you want to make it visible on all cards, use \"place onto background\". If you further want it to hold a separate value for each separate card, use \"start holding separate data for each instance\".\n" "\n" "The normal sequence to define a Stack's structure is to obtain a blank Stack, then create your fields by grabbing what you want from the Stack Tools flap and dropping it where you want it in the stack. For easiest use, give a name to each field (by editing the name in its halo) *before* you put it onto the background.. Those fields that you want to represent the basic data of the stack need to be given names, placed on the background, and then told to hold separate data.\n" "\n" "When you hit the + button in a stack's controls, a new card is created with default values in all the fields. You can arrange for a particular default value to be used in a field -- do this either for one field at a time with \"be default value on new card\", or you can request that the all the values seen on a particular card serve as default by choosing \"be defaults for new cards\" from the stack's · menu.\n" "\n" "It is also possible to have multiple \"backgrounds\" in the same stack -- each different background defines a different data structure, and cards from multiple backgrounds can be freely mixed in the same stack.\n" "\n" "Besides text fields, it is also possible to have picture-valued fields -- and potentially fields with data values of any other type as well." msgstr "" #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand: msgid "book..." msgstr "" #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand:,StackMorph>>offerBookishMenu msgid "clear new-page prototype" msgstr "" #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand:,StackMorph>>offerBookishMenu msgid "copy page url to clipboard" msgstr "" #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand:,StackMorph>>invokeBookMenu msgid "delete this card" msgstr "" #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand: msgid "fewer card controls" msgstr "" #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand:,StackMorph>>invokeBookMenu msgid "go to card..." msgstr "" #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand: msgid "hide card controls" msgstr "" #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand: msgid "insert a card" msgstr "" #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand:,StackMorph>>offerBookishMenu msgid "keep in one file" msgstr "" #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand:,StackMorph>>invokeBookMenu msgid "next card" msgstr "" #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand:,StackMorph>>offerBookishMenu msgid "paste book page" msgstr "" #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand:,StackMorph>>invokeBookMenu msgid "previous card" msgstr "" #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand:,StackMorph>>offerBookishMenu msgid "reload all from server" msgstr "" #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand:,StackMorph>>offerBookishMenu msgid "save as new-page prototype" msgstr "" #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand: msgid "search for text" msgstr "" #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand:,StackMorph>>offerBookishMenu msgid "send all pages to server" msgstr "" #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand:,StackMorph>>offerBookishMenu msgid "send this page to server" msgstr "" #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand: msgid "show card controls" msgstr "" #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand: msgid "sort pages" msgstr "" #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand: msgid "sound effect for all backgrounds" msgstr "" #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand: msgid "sound effect this background only" msgstr "" #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand:,StackMorph>>offerBookishMenu msgid "stop at last page" msgstr "" #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand: msgid "uncache page sorter" msgstr "" #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand: msgid "visual effect for all backgrounds" msgstr "" #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand: msgid "visual effect this background only" msgstr "" #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand:,StackMorph>>offerBookishMenu msgid "wrap after last page" msgstr "" #: Etoys-Stacks,StackMorph>>addCardsFromString:slotNames: msgid " card(s) added" msgstr "" #: Etoys-Stacks,StackMorph>>deleteAllCardsExceptThisOne msgid " card(s) and all of their data?" msgstr "" #: Etoys-Stacks,StackMorph>>deleteAllCardsExceptThisOne msgid "Really delete " msgstr "" #: Etoys-Stacks,StackMorph>>deleteCard msgid "Really delete this card and all of its data?" msgstr "" #: Etoys-Stacks,StackMorph>>findViaTemplate msgid "" "No matches were found.\n" "Be sure the current card is mostly blank\n" "and only has text you want to match." msgstr "" #: Etoys-Stacks,StackMorph>>fullControlSpecs msgid "Add a new card after this one" msgstr "" #: Etoys-Stacks,StackMorph>>fullControlSpecs msgid "Click here to get a menu of options for this stack." msgstr "" #: Etoys-Stacks,StackMorph>>fullControlSpecs msgid "Delete this card" msgstr "" #: Etoys-Stacks,StackMorph>>fullControlSpecs msgid "" "Fewer controls\n" "(if shift key pressed,\n" "deletes controls)" msgstr "" #: Etoys-Stacks,StackMorph>>fullControlSpecs msgid "Final card" msgstr "" #: Etoys-Stacks,StackMorph>>fullControlSpecs msgid "First card" msgstr "" #: Etoys-Stacks,StackMorph>>fullControlSpecs,StackMorph>>shortControlSpecs msgid "Next card" msgstr "" #: Etoys-Stacks,StackMorph>>fullControlSpecs,StackMorph>>shortControlSpecs msgid "Previous card" msgstr "" #: Etoys-Stacks,StackMorph>>fullControlSpecs msgid "Show designations" msgstr "" #: Etoys-Stacks,StackMorph>>goToCard msgid "no such card" msgstr "" #: Etoys-Stacks,StackMorph>>goToCard msgid "Which card number? " msgstr "" #: Etoys-Stacks,StackMorph>>insertAsBackground:resize: msgid "alternateBackground" msgstr "" #: Etoys-Stacks,StackMorph>>insertAsBackground:resize: msgid "What should we call this new background?" msgstr "" #: Etoys-Stacks,StackMorph>>insertCardOfBackground msgid "" "At this time, there IS only one kind of\n" "background in this stack, so that's\n" "what you'll get" msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "add a card of background..." msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "add a card of this background" msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "be defaults for new cards" msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "bookish items..." msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "Caution -- DANGER. Change the order of the variables on the cards" msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "Create new cards from a formatted string on the clipboard" msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "Create new cards from data in a file" msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "debug..." msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "delete all cards *except* this one" msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "explain designations" msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "find via this template" msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "find..." msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "first card" msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "insert cards from a file..." msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "insert cards from clipboard data" msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "instance variable order..." msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "last card" msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "Make these current field values be the defaults for their respective fields on new cards" msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "make a new background..." msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "move card one position earlier" msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "move card one position later" msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "move card to back of stack" msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "move card to front of stack" msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "Sort all the cards of the current background using some field as the sort key" msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu,StackMorph_class>>formerDescriptionForPartsBin,StackMorph_class>>registerInFlapsRegistry,StackMorph_class>>registerInFlapsRegistry msgid "Stack" msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "scripts for this background" msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "show designations" msgstr "" #: Etoys-Stacks,StackMorph>>invokeBookMenu msgid "sort cards by..." msgstr "" #: Etoys-Stacks,StackMorph>>offerBookishMenu msgid " dragNdrop" msgstr "" #: Etoys-Stacks,StackMorph>>offerBookishMenu msgid "background color for all pages..." msgstr "" #: Etoys-Stacks,StackMorph>>offerBookishMenu msgid "close" msgstr "" #: Etoys-Stacks,StackMorph>>offerBookishMenu msgid "load PPT images from slide #1" msgstr "" #: Etoys-Stacks,StackMorph>>offerBookishMenu msgid "make all pages this size" msgstr "" #: Etoys-Stacks,StackMorph>>offerBookishMenu msgid "open" msgstr "" #: Etoys-Stacks,StackMorph>>offerBookishMenu msgid "Stack / Book" msgstr "" #: Etoys-Stacks,StackMorph>>offerBookishMenu msgid "sound effect for all pages" msgstr "" #: Etoys-Stacks,StackMorph>>offerBookishMenu msgid "sound effect this page only" msgstr "" #: Etoys-Stacks,StackMorph>>offerBookishMenu msgid "visual effect for all pages" msgstr "" #: Etoys-Stacks,StackMorph>>offerBookishMenu msgid "visual effect this page only" msgstr "" #: Etoys-Stacks,StackMorph>>shortControlSpecs msgid "Click here to get a menu for this stack." msgstr "" #: Etoys-Stacks,StackMorph>>shortControlSpecs msgid "" "More controls\n" "(if shift key pressed,\n" "deletes controls)" msgstr "" #: Etoys-StarSqueak,KedamaMorph_class>>defaultNameStemForInstances msgid "KedamaWorld" msgstr "" #: Etoys-StarSqueak,KedamaMorph_class>>supplementaryPartsDescriptions msgid "A Kedama World with pre-made components" msgstr "" #: Etoys-StarSqueak,KedamaMorph_class>>supplementaryPartsDescriptions,NumericReadoutTile_class>>supplementaryPartsDescriptions,NumericReadoutTile_class>>supplementaryPartsDescriptions,NumericReadoutTile_class>>supplementaryPartsDescriptions msgid "Basic" msgstr "" #: Etoys-StarSqueak,KedamaMorph_class>>supplementaryPartsDescriptions msgid "Particles" msgstr "" #: Etoys-StarSqueak,KedamaMorph>>offerCostumeViewerMenu: msgid "Add a new patch variable" msgstr "" #: Etoys-StarSqueak,KedamaMorph>>offerCostumeViewerMenu: msgid "Add a new turtle" msgstr "" #: Etoys-StarSqueak,KedamaMorph>>offerCostumeViewerMenu: msgid "add a new breed of turtle" msgstr "" #: Etoys-StarSqueak,KedamaMorph>>offerCostumeViewerMenu: msgid "add a new patch variable" msgstr "" #: Etoys-StarSqueak,KedamaMorph>>setScale msgid "Set the number of pixels per patch (a number between 1 and 10)?" msgstr "" #: Etoys-StarSqueak,KedamaPatchMorph_class>>defaultNameStemForInstances msgid "patch" msgstr "" #: Etoys-StarSqueak,KedamaTurtleMorph_class>>defaultNameStemForInstances msgid "turtle" msgstr "" #: Etoys-StarSqueak,KedamaWhoSearchingViewer>>addNamePaneTo:,KedamaWhoSearchingViewer>>addNamePaneTo: msgid "Turtle" msgstr "" #: Etoys-StarSqueak,KedamaWhoSearchingViewer>>addNamePaneTo: msgid "Type a number into the pane to specify the individual turtle." msgstr "" #: Morphic-Kernel,Morph_class>>helpContributions msgid "Click here to run this script once; hold button down to run repeatedly" msgstr "" #: Morphic-Kernel,Morph_class>>helpContributions msgid "Run this command once." msgstr "" #: Morphic-Kernel,Morph>>addPlayerItemsTo: msgid "apply status to all siblngs" msgstr "" #: Morphic-Kernel,Morph>>addPlayerItemsTo: msgid "apply the current status of all of my scripts to the scripts of all my siblings" msgstr "" #: Morphic-Kernel,Morph>>addPlayerItemsTo: msgid "bring all siblings to my location" msgstr "" #: Morphic-Kernel,Morph>>addPlayerItemsTo: msgid "find all sibling instances and bring them to me" msgstr "" #: Morphic-Kernel,Morph>>addPlayerItemsTo: msgid "indicate all siblings" msgstr "" #: Morphic-Kernel,Morph>>addPlayerItemsTo: msgid "Make any number of sibling instances all at once" msgstr "" #: Morphic-Kernel,Morph>>addPlayerItemsTo: msgid "Makes another morph whose player is of the same class as this one. Both siblings will share the same scripts" msgstr "" #: Morphic-Kernel,Morph>>addPlayerItemsTo: msgid "make a sibling instance" msgstr "" #: Morphic-Kernel,Morph>>addPlayerItemsTo: msgid "make all my sibling instances look like me." msgstr "" #: Morphic-Kernel,Morph>>addPlayerItemsTo: msgid "make all siblings look like me" msgstr "" #: Morphic-Kernel,Morph>>addPlayerItemsTo: msgid "make multiple siblings..." msgstr "" #: Morphic-Kernel,Morph>>addPlayerItemsTo: msgid "momentarily show, by flashing , all of my visible siblings." msgstr "" #: Morphic-Kernel,Morph>>addPlayerItemsTo: msgid "siblings..." msgstr "" #: Morphic-Kernel,Morph>>addStackItemsTo: msgid "Background field, individual values" msgstr "" #: Morphic-Kernel,Morph>>addStackItemsTo: msgid "Background field, shared value" msgstr "" #: Morphic-Kernel,Morph>>addStackItemsTo: msgid "be a card in an existing stack..." msgstr "" #: Morphic-Kernel,Morph>>addStackItemsTo: msgid "be default value on new card" msgstr "" #: Morphic-Kernel,Morph>>addStackItemsTo: msgid "become a stack of cards" msgstr "" #: Morphic-Kernel,Morph>>addStackItemsTo: msgid "make an instance for my data" msgstr "" #: Morphic-Kernel,Morph>>addStackItemsTo: msgid "put onto Background" msgstr "" #: Morphic-Kernel,Morph>>addStackItemsTo: msgid "remove from Background" msgstr "" #: Morphic-Kernel,Morph>>addStackItemsTo: msgid "stacks and cards..." msgstr "" #: Morphic-Kernel,Morph>>addStackItemsTo: msgid "start holding separate data for each instance" msgstr "" #: Morphic-Kernel,Morph>>addStackItemsTo: msgid "start using for reference thumbnail" msgstr "" #: Morphic-Kernel,Morph>>addStackItemsTo: msgid "stop holding separate data for each instance" msgstr "" #: Morphic-Kernel,Morph>>addStackItemsTo: msgid "stop using for reference thumbnail" msgstr "" #: Morphic-Kernel,Morph>>definePath msgid "no path obtained" msgstr "" #: Morphic-Kernel,Morph>>insertAsStackBackground msgid "Please click on a Stack" msgstr "" #: Morphic-Kernel,Morph>>putOnForeground msgid "" "Caution -- every card of this background\n" "formerly had its own value for this\n" "item. If you put it on the foreground,\n" "the values of this item on all other\n" "cards will be lost" msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu,TheWorldMenu>>scriptingMenu msgid "A searchable source of new objects." msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu,TheWorldMenu>>scriptingMenu msgid "A tool that lets you see and manage all the sounds in the sound library" msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu msgid "A window set up for simple scripting." msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu msgid "Allows you to view all the scripts in the project in a traditional programmers' \"browser\" format" msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu msgid "abandon unsituated players" msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu msgid "attempt misc repairs" msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu,TheWorldMenu>>scriptingMenu msgid "authoring tools..." msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu msgid "browser for scripts" msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu msgid "Displays a summary of all the pre-defined commands and properties in the pre-defined EToy vocabulary." msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu,TheWorldMenu>>scriptingMenu msgid "Empty out all the morphs that have accumulated in the trash can." msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu msgid "Ensure that all script editors are referring to the first (alphabetically by external name) Player of their type" msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu,TheWorldMenu>>scriptingMenu msgid "empty trash can" msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu msgid "etoy vocabulary summary" msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu msgid "If any items on the world desktop are currently hidden, make them visible." msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu msgid "If any items on the world desktop are currently locked, unlock them." msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu,TheWorldMenu>>scriptingMenu msgid "Lets you view the status of all the scripts belonging to all the scripted objects of the project." msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu msgid "new scripting area" msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu,TheWorldMenu>>scriptingMenu msgid "objects (o)" msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu msgid "Produces a summary of scripted objects in the project, and all of their scripts." msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu,TheWorldMenu>>scriptingMenu msgid "Remove all the Viewers from this project." msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu msgid "refer to masters" msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu,TheWorldMenu>>scriptingMenu msgid "remove all viewers" msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu,TheWorldMenu>>scriptingMenu msgid "sound library" msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu,TheWorldMenu>>scriptingMenu msgid "status of scripts" msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu msgid "summary of scripts" msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu msgid "Take measures that may help fix up some things about a faulty or problematical project." msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu,TheWorldMenu>>scriptingMenu msgid "The place where all your trashed morphs go." msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu msgid "unhide hidden objects" msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu msgid "unlock locked objects" msgstr "" #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu,TheWorldMenu>>scriptingMenu msgid "view trash contents" msgstr "" #: Morphic-Kernel,TheWorldMenu>>uniTilesClassicString msgid "classic tiles" msgstr "" #: Morphic-Worlds,PasteUpMorph>>attemptCleanupReporting: msgid "{1} [or more] repair(s) made" msgstr "" #: Morphic-Worlds,PasteUpMorph>>autoExpansionString msgid "auto-phrase-expansion" msgstr "" #: Morphic-Worlds,PasteUpMorph>>autoViewingString msgid "automatic viewing" msgstr "" #: Morphic-Worlds,PasteUpMorph>>batchPenTrailsString msgid "batch pen trails" msgstr "" #: Morphic-Worlds,PasteUpMorph>>becomeLikeAHolder msgid "" "This view is ALREADY\n" "behaving like a holder, which\n" "is to say, it is set to indicate the\n" "cursor and to have auto-line-layout." msgstr "" #: Morphic-Worlds,PasteUpMorph>>behaveLikeAHolderString msgid "behave like a holder" msgstr "" #: Morphic-Worlds,PasteUpMorph>>deleteBackgroundPainting msgid "" "There is presently no\n" "background painting\n" "to delete." msgstr "" #: Morphic-Worlds,PasteUpMorph>>fenceEnabledString msgid "fence enabled" msgstr "" #: Morphic-Worlds,PasteUpMorph>>modernizeBJProject msgid "Supplies" msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu msgid "Allow this area to be separately governed by its own controls." msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu,PasteUpMorph>>presentViewMenu msgid "Bring back all objects whose current coordinates keep them from being visible, so that at least a portion of each of my interior objects can be seen." msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu,PasteUpMorph>>presentViewMenu msgid "Design your own graph paper and use it as the background texture here." msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu,PasteUpMorph>>presentViewMenu msgid "delete background painting" msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu,PasteUpMorph>>presentViewMenu msgid "delete the graphic that forms the background for this me." msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu msgid "governs whether, when an object is touched inside me, a viewer should automatically be launched for it" msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu,PasteUpMorph>>presentViewMenu msgid "if currently showing thumbnails governs the standard height for them" msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu msgid "Make viewers for all players which have user-written scripts in this playfield." msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu msgid "make detachable" msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu,PasteUpMorph>>presentViewMenu msgid "make graph paper..." msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu msgid "playfield options" msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu,PasteUpMorph>>presentViewMenu msgid "Rearranges my contents in random order" msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu msgid "Remove the viewers for all players in this playfield. This will save space before you publish this project" msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu msgid "remove viewers of all players" msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu,PasteUpMorph>>presentViewMenu msgid "round up strays" msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu,PasteUpMorph>>presentViewMenu msgid "Set the spacing to be used when gridding is on" msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu,PasteUpMorph>>presentViewMenu msgid "set grid spacing..." msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu,PasteUpMorph>>presentViewMenu msgid "set thumbnail height..." msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu msgid "show viewers of all players" msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu,PasteUpMorph>>presentViewMenu msgid "shuffle contents" msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu,PasteUpMorph>>presentViewMenu msgid "use a pale yellow-and-blue background texture here." msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu,PasteUpMorph>>presentViewMenu msgid "use standard texture" msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu msgid "whether auto-line-layout, resize-to-fit, and indicate-cursor should be set to true; useful for animation control, etc." msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu msgid "whether dragging an object from the interior should produce a COPY of the object" msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu msgid "whether gridding should be used in my interior" msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu msgid "whether I should automatically strive exactly to fit my contents" msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu msgid "whether large objects should be represented by thumbnail miniatures of themselves" msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu msgid "whether moving objects should stop at the edge of their container" msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu msgid "whether objects should put up halos when the mouse is over them" msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu msgid "whether submorphs should automatically be laid out in lines" msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu msgid "whether the cartesian origin of the playfield should be at its lower-left corner or at the center of the playfield" msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu msgid "whether the grid should be shown when gridding is on" msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu msgid "whether the \"current\" submorph should be indicated with a dark black border" msgstr "" #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu msgid "whether tile phrases, dropped on me, should automatically sprout Scriptors around them" msgstr "" #: Morphic-Worlds,PasteUpMorph>>presentViewMenu,TheWorldMenu>>fullScriptingMenu,TheWorldMenu>>scriptingMenu msgid "A tool that lets you find out about all the players used in this project" msgstr "" #: Morphic-Worlds,PasteUpMorph>>presentViewMenu,TheWorldMenu>>fullScriptingMenu,TheWorldMenu>>scriptingMenu msgid "gallery of players" msgstr "" #: Morphic-Worlds,PasteUpMorph>>presentViewMenu msgid "viewing options for \"{1}\"" msgstr "" #: Morphic-Worlds,PasteUpMorph>>printVocabularySummary msgid "EToy Vocabulary" msgstr "" #: Morphic-Worlds,PasteUpMorph>>setThumbnailHeight msgid "New height for thumbnails? " msgstr "" #: Morphic-Worlds,PasteUpMorph>>setThumbnailHeight msgid "Please be reasonable!" msgstr "" #: Morphic-Worlds,PasteUpMorph>>setThumbnailHeight msgid "" "setting the thumbnail height is only\n" "applicable when you are currently\n" "showing thumbnails." msgstr "" #: Morphic-Worlds,PasteUpMorph>>viewingByIconString msgid "view by icon" msgstr "" #: Morphic-Worlds,PasteUpMorph>>viewingByNameString msgid "view by name" msgstr "" #: Morphic-Worlds,PasteUpMorph>>viewingBySizeString msgid "view by size" msgstr "" #: Morphic-Worlds,PasteUpMorph>>viewingNonOverlappingString msgid "view with line layout" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>arithmeticalOperatorsAndHelpStrings msgid "add" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>arithmeticalOperatorsAndHelpStrings msgid "divide" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>arithmeticalOperatorsAndHelpStrings msgid "divide & truncate" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>arithmeticalOperatorsAndHelpStrings msgid "larger value" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>arithmeticalOperatorsAndHelpStrings msgid "multiply" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>arithmeticalOperatorsAndHelpStrings msgid "remainder when divided by" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>arithmeticalOperatorsAndHelpStrings msgid "smaller value" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>arithmeticalOperatorsAndHelpStrings msgid "subtract" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>goButton msgid "Resume running all paused scripts" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>helpStringForOperator: msgid "Sorry, no help available here" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>numericComparitorsAndHelpStrings msgid "divisible by" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>numericComparitorsAndHelpStrings,TileMorph>>options msgid "equal" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>numericComparitorsAndHelpStrings msgid "greater than" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>numericComparitorsAndHelpStrings msgid "greater than or equal" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>numericComparitorsAndHelpStrings msgid "less than" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>numericComparitorsAndHelpStrings msgid "less than or equal" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>numericComparitorsAndHelpStrings,TileMorph>>options msgid "not equal" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>standardEventStati,StandardScriptingSystem>>statusHelpStringFor: msgid "mouseEnter" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>standardEventStati,StandardScriptingSystem>>statusHelpStringFor: msgid "mouseEnterDragging" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>standardEventStati,StandardScriptingSystem>>statusHelpStringFor: msgid "mouseLeave" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>standardEventStati,StandardScriptingSystem>>statusHelpStringFor: msgid "mouseLeaveDragging" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>statusHelpStringFor: msgid " or " msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>statusHelpStringFor: msgid "More events:" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>statusHelpStringFor: msgid "ready to run all the time" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>statusHelpStringFor: msgid "run all the time" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>statusHelpStringFor: msgid "run when called" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>statusHelpStringFor: msgid "run when mouse goes down on me" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>statusHelpStringFor: msgid "User custom events:" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>statusHelpStringFor: msgid "when I am being closed" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>statusHelpStringFor: msgid "when I am being opened" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>statusHelpStringFor: msgid "when mouse comes back up" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>statusHelpStringFor: msgid "when mouse enters my bounds, button down" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>statusHelpStringFor: msgid "when mouse enters my bounds, button up" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>statusHelpStringFor: msgid "when mouse exits my bounds, button down" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>statusHelpStringFor: msgid "when mouse exits my bounds, button up" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>statusHelpStringFor: msgid "while mouse still down" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>stepButton msgid "Run every paused script exactly once. Keep the mouse button down over \"Step\" and everything will keep running until you release it" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>stopButton msgid "Pause all ticking scripts." msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "add a vertex at beginning" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "add a vertex at end" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "align after" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "clear all pen trails" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "clear pen trails" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "color sees" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "dial to" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "distance to" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "do" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "forward by" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "include at beginning" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "include at end" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "insert a vertex at cursor" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "is over color" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "line is curved" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "line is opened" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "listening" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "look like" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "make sound" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "no arrowheads on pens" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "play" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "play frequency of" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "remove all vertices but cursor" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "remove the vertex at cursor" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "send to all" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "start painting in" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "start recording" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator:,StandardScriptingSystem>>wordingForOperator: msgid "stop" msgstr "" #: Morphic-Worlds,StandardScriptingSystem>>wordingForOperator: msgid "turn by" msgstr "" #: Protocols-Type_Vocabularies,DataType>>addWatcherItemsToMenu:forGetter: msgid "attach an unlabeled readout to the object which shows the value of this variable" msgstr "" #: Protocols-Type_Vocabularies,DataType>>addWatcherItemsToMenu:forGetter: msgid "attached labeled watcher" msgstr "" #: Protocols-Type_Vocabularies,DataType>>addWatcherItemsToMenu:forGetter: msgid "attached watcher" msgstr "" #: Protocols-Type_Vocabularies,DataType>>addWatcherItemsToMenu:forGetter: msgid "detailed watcher" msgstr "" #: Protocols-Type_Vocabularies,DataType>>addWatcherItemsToMenu:forGetter: msgid "make a readout showing the name and value of this variable, and attach it to the object itself" msgstr "" #: Protocols-Type_Vocabularies,DataType>>addWatcherItemsToMenu:forGetter: msgid "obtain a labeled readout which shows the object name and the name and value of this variable" msgstr "" #: Protocols-Type_Vocabularies,DataType>>addWatcherItemsToMenu:forGetter: msgid "obtain an unlabeled readout which shows the value of this variable" msgstr "" #: Protocols-Type_Vocabularies,DataType>>addWatcherItemsToMenu:forGetter: msgid "simple watcher" msgstr "" #: Protocols-Type_Vocabularies,DataType>>updatingTileForTarget:partName:getter:setter: msgid "readout string" msgstr "" #: Protocols-Type_Vocabularies,NumberType>>addExtraItemsToMenu:forSlotSymbol: msgid "decimal places..." msgstr "" #: Protocols-Type_Vocabularies,NumberType>>addExtraItemsToMenu:forSlotSymbol: msgid "Lets you choose how many decimal places should be shown in readouts for this variable" msgstr "" #: Protocols-Type_Vocabularies,StringType>>defaultArgumentTile msgid "abc" msgstr "" #: UserObjects,Player150132>>setVersion msgid "version" msgstr ""