eToys - en to en_GB translation catalogue (83 entries)

en: A tool that lets you browse the catalog of available objects
en_GB: A tool that lets you browse the catalogue of available objects

en: Allows you to specify a new color for the hands of the watch.  Note that actual *watch* color can be changed simply by using the halo's recoloring handle.
en_GB: Allows you to specify a new colour for the hands of the watch.  Note that actual *watch* colour can be changed simply by using the halo's recolouring handle.

en: Allows you to specify a new color to be used during PM hours for the center portion of the watch; during AM hours, a lighter shade of the same color will be used.
en_GB: Allows you to specify a new colour to be used during PM hours for the centre portion of the watch; during AM hours, a lighter shade of the same colour will be used.

en: An Event Roll is a used to visualize and edit the score, or "tape", of an Event Theatre's "event movie".
    
    The Roll shows three "tracks", one for all Mouse events, one for Keyboard events, and one for all other events, such as sound.
    
    You can *remove* any item from an event roll by just picking it up with the mouse and dropping it anywhere outside the roll (such as on the desktop or in the trash-can.)  If in doubt about the effect of removing an item, you can put it on the desktop, play the revised tape, then pick up the event from the desktop and drop it back near where you found it in the event roll, and replay again to compare.
    
    You can *reposition* any item in an event roll by picking it up with the mouse and dropping it anywhere else in the roll.  CAUTION:  Items in the mouse-event track should not be dropped such that they overlap -- see caveat below under "Tips".
    
    You can drag various kinds of items *into* the roll.  For example, you can drop a "Morph" or a "Tile" obtained from a SoundRecorder, and you can drop a "button" representing another event-recorded sequence (though it is not at the moment recommended to do the latter.)  One straightforward way of adding voiceovers to an existing event recording is to play back the recording while selectively making individual snippets of voice recordings using a separate, standard Squeak SoundRecording tool.  After you are satisfied with a recording, obtain a "morph" from the sound-recording tool, and position it as desired in the event roll.
    
    You can *resize* items in the "mouse" track of an event roll.  When you stretch or shrink a mouse-sequence, the events within the sequence get remapped linearly within the duration represented by the new size of the sequence as seen in the event roll.  [CAUTION:  Do not resize a mouse item such that it will overlap an adjacent one.  It is a bug that this is even allowed.]
    
    In addition to adding separately-recorded voiceovers using the mechanism described in item 3 above, there is a built-in voiceover mechanism in the Event Theatre.  Whenever you are playing back an existing event-recording in an Event Theatre, a "Record Voiceover" button will appear.  If you press this, the playback of the event recording will continue and you can record a voiceover to go with any portion you wish.  When you are done recording a snippet, you can hit the "stop recording voiceover" button; playback will continue, and you can subsequently, on this pass or any future one, add more voiceover snippets.  To remove a voiceover snippet, simply drag it out of the event roll; to reposition it, simply pick it up with the mouse and drop it back into the event roll at the desired position.
    
    When you make a change in an Event Roll, it will immediately change the tape of the Event Theatre, so that when you replay the event-movie you will immediately see see the change.  If you are unhappy with the change, there is a one-level "undo" available which will revert the EventTheatre to its state before the last edit you made in the EventRoll.  There is also a "deeper" level of "undo" available that will revert the EventTheatre (and hence the associated EventRoll) to the initial state they were in when you first launched the event roll.
    
    
    Keyboard Track
    
    You can reposition or delete any keyboard-track item.
    
    Color conventions in the keyboard track: (These will change soon!)
    
    	White	Simple lower-case character, no modifier key pressed
    	Red		Shift-key pressed
    	Green	Alt-key pressed
    	Yellow	Control-key pressed
    
    	Yellow	A "space" character
    	Blue		A "backspace" character
    
    Unprintable characters are shown in red with the ascii value displayed, e.g. #13 for a "return" character.
    
    *Important Tips*
    
    (1)  To get the halo on an object inside an EventRoll, hold down the SHIFT key as you halo-click on the object.
    
    (2)  DO NOT reposition or resize mouse-track items such that any two of them overlap, since this will result in the events represented by the two items getting co-mingled in such a way that they you will never be able to separate them again, and the mixture will have crazy results.  It is a bug that you are allowed to drop mouse-track items such that they overlap.  So please, DO NOT DO IT!  If by accident you do, you might be interested in trying out some of the revert mechanisms in the system.
en_GB: An Event Roll is a used to visualise and edit the score, or "tape", of an Event Theatre's "event movie".
    
    The Roll shows three "tracks", one for all Mouse events, one for Keyboard events, and one for all other events, such as sound.
    
    You can *remove* any item from an event roll by just picking it up with the mouse and dropping it anywhere outside the roll (such as on the desktop or in the trash-can.)  If in doubt about the effect of removing an item, you can put it on the desktop, play the revised tape, then pick up the event from the desktop and drop it back near where you found it in the event roll, and replay again to compare.
    
    You can *reposition* any item in an event roll by picking it up with the mouse and dropping it anywhere else in the roll.  CAUTION:  Items in the mouse-event track should not be dropped such that they overlap -- see caveat below under "Tips".
    
    You can drag various kinds of items *into* the roll.  For example, you can drop a "Morph" or a "Tile" obtained from a SoundRecorder, and you can drop a "button" representing another event-recorded sequence (though it is not at the moment recommended to do the latter.)  One straightforward way of adding voiceovers to an existing event recording is to play back the recording while selectively making individual snippets of voice recordings using a separate, standard Squeak SoundRecording tool. After you are satisfied with a recording, obtain a "morph" from the sound-recording tool, and position it as desired in the event roll.
    
    You can *resize* items in the "mouse" track of an event roll. When you stretch or shrink a mouse-sequence, the events within the sequence get remapped linearly within the duration represented by the new size of the sequence as seen in the event roll.  [CAUTION:  Do not resize a mouse item such that it will overlap an adjacent one. It is a bug that this is even allowed.]
    
    In addition to adding separately-recorded voiceovers using the mechanism described in item 3 above, there is a built-in voiceover mechanism in the Event Theatre. Whenever you are playing back an existing event-recording in an Event Theatre, a "Record Voiceover" button will appear. If you press this, the playback of the event recording will continue and you can record a voiceover to go with any portion you wish.  When you are done recording a snippet, you can hit the "stop recording voiceover" button; playback will continue, and you can subsequently, on this pass or any future one, add more voiceover snippets. To remove a voiceover snippet, simply drag it out of the event roll; to reposition it, simply pick it up with the mouse and drop it back into the event roll at the desired position.
    
    When you make a change in an Event Roll, it will immediately change the tape of the Event Theatre, so that when you replay the event-movie you will immediately see the change. If you are unhappy with the change, there is a one-level "undo" available which will revert the EventTheatre to its state before the last edit you made in the EventRoll. There is also a "deeper" level of "undo" available that will revert the EventTheatre (and hence the associated EventRoll) to the initial state they were in when you first launched the event roll.
    
    
    Keyboard Track
    
    You can reposition or delete any keyboard-track item.
    
    Colour conventions in the keyboard track: (These will change soon!)
    
    	White	Simple lower-case character, no modifier key pressed
    	Red		Shift-key pressed
    	Green	Alt-key pressed
    	Yellow	Control-key pressed
    
    	Yellow	A "space" character
    	Blue		A "backspace" character
    
    Unprintable characters are shown in red with the ascii value displayed, e.g. #13 for a "return" character.
    
    *Important Tips*
    
    (1) To get the halo on an object inside an EventRoll, hold down the SHIFT key as you halo-click on the object.
    
    (2) DO NOT reposition or resize mouse-track items such that any two of them overlap, since this will result in the events represented by the two items getting co-mingled in such a way that they you will never be able to separate them again, and the mixture will have crazy results. It is a bug that you are allowed to drop mouse-track items such that they overlap. So please, DO NOT DO IT! If by accident you do, you might be interested in trying out some of the revert mechanisms in the system.

en: Center of rotation (hold down shift key and drag to change it)
en_GB: Centre of rotation (hold down shift key and drag to change it)

en: Change color (press shift for more properties)
en_GB: Change colour (press shift for more properties)

en: Change the color of this object
en_GB: Change the colour of this object

en: Choose a new graphic
en_GB: Choose new graphic

en: Choose which color should be used for text highlighting in Morphic.
en_GB: Choose which colour should be used for text highlighting in Morphic.

en: Choose which color to use for highlighting which pane has the keyboard focus
en_GB: Choose which colour to use for highlighting which pane has the keyboard focus

en: Choose which color to use for the text insertion point in Morphic.
en_GB: Choose which colour to use for the text insertion point in Morphic.

en: Close this dialog
en_GB: Close this dialogue

en: Double-click on me to change my color; 
    single-click on me to change border color;
    hold mouse down within me and then move it to grow 
    (if I'm red) or shrink (if I'm blue).
en_GB: Double-click on me to change my colour; 
    single-click on me to change border colour;
    hold mouse down within me and then move it to grow 
    (if I'm red) or shrink (if I'm blue).

en: Enter a dash specification as
    { major dash length. minor dash length. minor dash color }
    The major dash will have the normal border color.
    A blank response will remove the dash specification.
    [Note: You may give 5 items as, eg, {10. 5. Color white. 0. 3}
    where the 4th item is zero, and the 5th is the number of pixels
    by which the dashes will move in each step of animation]
en_GB: Enter a dash specification as
    { major dash length. minor dash length. minor dash color }
    The major dash will have the normal border color.
    A blank response will remove the dash specification.
    [Note: You may give 5 items as, eg, {10. 5. Colour white. 0. 3}
    where the 4th item is zero, and the 5th is the number of pixels
    by which the dashes will move in each step of animation]

en: Governs whether menu colors should be derived from the desktop color.
en_GB: Governs whether menu colours should be derived from the desktop colour.

en: Lets you specify colors for standard system windows.
en_GB: Lets you specify colours for standard system windows.

en: Lets you visualize all the individual events that constitute this sequence in an onionskin overlay to the event theatre.
en_GB: Lets you visualise all the individual events that constitute this sequence in an onionskin overlay to the event theatre.

en: Move to trash
en_GB: Move to wastebasket

en: Object Catalog
en_GB: Object Catalogue

en: Property Sheet (press shift for simple recolor)
en_GB: Property Sheet (press shift for simple recolour)

en: Reduce all open windows and all other objects on the desktop to labeled tabs
en_GB: Reduce all open windows and all other objects on the desktop to labelled tabs

en: Rotation center (hold down the shift key and drag to change it)
en_GB: Rotation centre (hold down the shift key and drag to change it)

en: Set center of rotation
en_GB: Set centre of rotation

en: Solid color
en_GB: Solid colour

en: The object of SameGame is to maximize your score by removing tiles from the board.  Tiles are selected and removed by clicking on a tile that has at least one adjacent tile of the same color (where adjacent is defined as up, down, left, or right).
    
    The first click selects a group of adjacent tiles, a second click in that group will remove it from the board, sliding tiles down and right to fill the space of the removed group.  If you wish to select a different group, simply click on it instead.
    
    The score increases by "(selection - 2) squared", so you want to maximize the selection size as much as possible.  However, making small strategic selections may allow you to increase the size of a later selection.
    
    If you are having a hard time finding a group, the "Hint" button will find one and select it for you (although it is likely not the best group to select!).
    
    When there are no more groups available, the score display will flash with your final score.  Your final score is reduced by 1 for each tile remaining on the board.  If you manage to remove all tiles, your final score is increased by a bonus of 5 times the number of tiles on a full board.
    
    Come on, you can beat that last score!  Click "New game"  ;-)
    
    SameGame was originally written by Eiji Fukumoto for UNIX and X; this version is based upon the same game concept, but was rewritten from scratch.
en_GB: The object of SameGame is to maximize your score by removing tiles from the board.  Tiles are selected and removed by clicking on a tile that has at least one adjacent tile of the same colour (where adjacent is defined as up, down, left, or right).
    
    The first click selects a group of adjacent tiles, a second click in that group will remove it from the board, sliding tiles down and right to fill the space of the removed group.  If you wish to select a different group, simply click on it instead.
    
    The score increases by "(selection - 2) squared", so you want to maximize the selection size as much as possible.  However, making small strategic selections may allow you to increase the size of a later selection.
    
    If you are having a hard time finding a group, the "Hint" button will find one and select it for you (although it is likely not the best group to select!).
    
    When there are no more groups available, the score display will flash with your final score.  Your final score is reduced by 1 for each tile remaining on the board.  If you manage to remove all tiles, your final score is increased by a bonus of 5 times the number of tiles on a full board.
    
    Come on, you can beat that last score!  Click "New game"  ;-)
    
    SameGame was originally written by Eiji Fukumoto for UNIX and X; this version is based upon the same game concept, but was rewritten from scratch.

en: The objective of FreeCell is to move all of the cards to the four "home cells" in the upper right corner.  Each home cell will hold one suit and must be filled sequentially starting with the Ace.
    
    There are four "free cells" in the upper left corner that can each hold one card.  Cards can be moved from the bottom of a stack to a free cell or to another stack.  
    
    When moving a card to another stack, it must have a value that is one less than the exposed card and of a different color.
en_GB: The objective of FreeCell is to move all of the cards to the four "home cells" in the upper right corner.   Each home cell will hold one suit and must be filled sequentially starting with the Ace.
    
    There are four "free cells" in the upper left corner that can each hold one card.  Cards can be moved from the bottom of a stack to a free cell or to another stack.  
    
    When moving a card to another stack, it must have a value that is one less than the exposed card and of a different colour.

en: Things dropped into here will automatically be organized into a column. Once you have added your own items here, you will want to remove the sample colored rectangles that this started with, and you will want to change this balloon help message to one of your own!
en_GB: Things dropped into here will automatically be organised into a column. Once you have added your own items here, you will want to remove the sample coloured rectangles that this started with, and you will want to change this balloon help message to one of your own!

en: Things dropped into here will automatically be organized into a row. Once you have added your own items here, you will want to remove the sample colored eggs that this started with, and you will want to change this balloon help message to one of your own!
en_GB: Things dropped into here will automatically be organised into a row. Once you have added your own items here, you will want to remove the sample coloured eggs that this started with, and you will want to change this balloon help message to one of your own!

en: Trash
en_GB: Wastebasket

en: When auto-center is on, every time you let go of the Joystick knob, it springs back to the neutral position at the center of the device
en_GB: When auto-centre is on, every time you let go of the Joystick knob, it springs back to the neutral position at the centre of the device

en: abandon graph paper, use a solid color instead
en_GB: abandon graph paper, use a solid colour instead

en: align centers horizontally
en_GB: align centres horizontally

en: align centers vertically
en_GB: align centres vertically

en: auto-center
en_GB: auto-centre

en: border color...
en_GB: border colour...

en: center
en_GB: centre

en: centered
en_GB: centred

en: change center color...
en_GB: change centre colour...

en: change color...
en_GB: change colour...

en: change first color
en_GB: change first colour

en: change hands color...
en_GB: change hands colour...

en: change second color
en_GB: change second colour

en: choose a uniform color to use as desktop background.
en_GB: choose a uniform colour to use as desktop background.

en: choose second color to use as gradient for desktop background.
en_GB: choose second colour to use as gradient for desktop background.

en: choose the color you want to replace
en_GB: choose the colour you want to replace

en: coarse grid color
en_GB: coarse grid colour

en: color change
en_GB: colour change

en: color...
en_GB: colour...

en: desktop color
en_GB: desktop colour

en: dismiss color picker
en_GB: dismiss colour picker

en: erase pixels of color
en_GB: erase pixels of colour

en: grid color
en_GB: grid colour

en: highlight color...
en_GB: highlight colour...

en: insertion point color...
en_GB: insertion point colour...

en: keyboard focus color
en_GB: keyboard focus colour

en: list centering
en_GB: list centring

en: mouse-down halo color
en_GB: mouse-down halo colour

en: mouse-over halo color
en_GB: mouse-over halo colour

en: move this color-picker to another position, and keep it on the screen until dismissed with the X button
en_GB: move this colour-picker to another position, and keep it on the screen until dismissed with the X button

en: now choose the color you want to replace it with
en_GB: now choose the colour you want to replace it with

en: origin-at-center
en_GB: origin-at-centre

en: paper color
en_GB: paper colour

en: pen color
en_GB: pen colour

en: playback at screen center
en_GB: playback at screen centre

en: progress color...
en_GB: progress colour...

en: recolor pixels of color
en_GB: recolour pixels of colour

en: reduce color palette
en_GB: reduce colour palette

en: restore original color
en_GB: restore original colour

en: set color
en_GB: set colour

en: set desktop color...
en_GB: set desktop colour...

en: set gradient color...
en_GB: set gradient colour...

en: set rotation center
en_GB: set rotation centre

en: shadow color...
en_GB: shadow colour...

en: show this theatre's script in a piano-roll-like format for visualizaitoin and editing.
en_GB: show this theatre's script in a piano-roll-like format for visualisation and editing.

en: shows selected color
en_GB: shows selected colour

en: text color...
en_GB: text colour...

en: text highlight color...
en_GB: text highlight colour...

en: url of a place to store this object.
    Must begin with file:// or ftp://
en_GB: URL of a place to store this object.
    Must begin with file:// or ftp://

en: use default gray look
en_GB: use default grey look

en: whether I should be reistant to easy deletion via the pink X handle
en_GB: whether I should be resistant to easy deletion via the pink X handle

en: window color...
en_GB: window colour...

en: window colors...
en_GB: window colours...

en: wrap centering
en_GB: wrap centring
